You are the governor of the small and independent city-state of Branfield. Situated on the nexus of three rivers, Branfield has maintained strong trade routes between neighboring kingdoms for generations.

And you have just been attacked by a dragon.

Lead your people through this terrible disaster and bring your city back from destruction; they are counting on you to be their light in the darkness.

Made for Fortnightly Fiction Jam 2.

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Hi.

First of all, this is interesting! I find myself actually looking forward to continue day after day. Your writing is enjoyable.

Some feedbacks:
-It's much easier once you're settled, but you're given too many options in the beginning it can feel somewhat overwhelming. I suggest giving a page for each race, each containing menu for info/ask/trade/borrow. It would make it more organized and easier to navigate.
-I would suggest bringing the player to the news page by default at the start of the day. With no way to check resources at a glance, you will want to check that page everyday anyway.
-I managed to defeat the dragon only a few days in, then nothing much happened afterwards. At this point, the game becomes tedious because there's no way to know how long you should continue to play to reach an ending. (maybe provide random events?)
-Midway, your options become severely limited because your army is usually growing from trades. You will need to regularly use your gold to release people to avoid angering your neighbors, but there's less way to gain gold (borrowing will only lower your reputation even further). When you have balanced state (enough gold and okay army) you're discouraged from doing anything because it would upset the balance.
-You probably don't want to deal with the giants since it's so easy to end up with large army and they can only send warriors. Similarly, you probably won't deal with the dwarves once your city has done rebuilding. So you'll mostly pay attention to two out of four races. It may be interesting if each race has their own relationship values with the others, so consorting too much with the humans will gain you suspicion from the giants, for example. It gives more depth into the game and prevents you from favoring one race over another (though I'd still say benefits from giants and dwarves should be balanced against elves and humans).

Anyway, a nice jam entry!